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| 
 | 2004 SIGGRAPH paper ranking by U-Tsukuba students | ||
| 
 | 2005/9, kameda@ieee.org | ||
| 
 | Upper : Positive/Interesting, Lower : Negative | ||
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| 
 | Graphics is Fun | ||
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| 2 | Band Moiré Images | ||
| 1 | Roger D. Hersch, Sylvain Chosson | ||
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| 6 | Audio Rendering of Complex Virtual Environments | ||
| 1 | Nicolas Tsingos, Emmanuel Gallo, George Drettakis | ||
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| 
 | Curves & Surfaces | ||
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| 1 | Defining Point-Set Surfaces | ||
| 7 | Nina Amenta, Yong Joo Kil | ||
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| 
 | Interacting With Images | ||
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| 21 | Interactive Digital Photomontage | ||
| 0 | Aseem Agarwala, Mira Dontcheva, Maneesh Agrawala, Steven Drucker, Alex Colburn, Brian Curless, David H. Salesin, Michael F. Cohen | ||
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| 9 | Lazy Snapping | ||
| 0 | Yin Li, Jian Sun, Chi-Keung Tang, Heung-Yeung Shum | ||
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| 0 | "GrabCut" - Interactive Foreground Extraction Using Iterated Graph Cuts | ||
| 2 | Carsten Rother, Vladimir Kolmogorov, Andrew Blake | ||
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| 6 | Poisson Matting | ||
| 4 | Jian Sun, Jiaya Jia, Chi-Keung Tang, Heung-Yeung Shum | ||
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| 
 | 3D Texture | ||
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| 4 | Volumetric Illustration: Designing 3D Models with Internal Textures | ||
| 0 | Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi | ||
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| 1 | TensorTextures: Multilinear Image-Based Rendering | ||
| 0 | M. Alex O. Vasilescu, Demetri Terzopoulos | ||
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| 5 | Shell Texture Functions | ||
| 0 | Yanyun Chen, Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum | ||
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 | Photo & Video Texture | ||
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| 2 | Textureshop: Texture Synthesis as a Photograph Editing Tool | ||
| 3 | Hui Fang, John C. Hart | ||
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| 3 | Flow-based Video Synthesis and Editing | ||
| 1 | Kiran S. Bhat, Steven M. Seitz, Jessica K. Hodgins, Pradeep K. Khosla | ||
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| 0 | Near-Regular Texture Analysis and Manipulation | ||
| 2 | Yanxi Liu, Wen-Chieh Lin, James Hays | ||
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 | Dynamics & Modeling | ||
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| 7 | Rigid Fluid: Animating the Interplay Between Rigid Bodies and Fluid | ||
| 4 | Mark Carlson, Peter J. Mucha, Greg Turk | ||
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| 3 | A Virtual Node Algorithm for Changing Mesh Topology During Simulation | ||
| 1 | Neil Molino, Zhaosheng Bao, Ronald Fedkiw | ||
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| 4 | BD-Tree: Output-Sensitive Collision Detection for Reduced Deformable Models | ||
| 4 | Doug L. James, Dinesh K. Pai | ||
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| 1 | Deformation Transfer for Triangle Meshes | ||
| 0 | Robert W. Sumner, Jovan Popović | ||
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 | Identifying & Sketching the Future | ||
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| 1 | RFIG Lamps: Interacting with a Self-Describing World via Photosensing Wireless Tags and Projectors | ||
| 1 | Ramesh Raskar, Paul Beardsley, Jeroen van Baar, Yao Wang, Paul Dietz, Johnny Lee, Darren Leigh, Thomas Willwacher | ||
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| 3 | Motion Doodles: An Interface for Sketching Character Motion | ||
| 0 | Matthew Thorne, David Burke, Michiel van de Panne | ||
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 | Smoke, Water & Goop | ||
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| 2 | Simulating Water and Smoke with an Octree Data Structure | ||
| 0 | Frank Losasso, Frederic Gibou, Ronald Fedkiw | ||
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| 3 | A Method for Animating Viscoelastic Fluids | ||
| 0 | Tolga G. Goktekin, Adam W. Bargteil, James O'Brien | ||
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 | Shape & Motion | ||
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| 1 | Pitching a Baseball - Tracking High-Speed Motion With Multi-Exposure Images | ||
| 0 | Christian Theobalt, Irene Albrecht, Jörg Haber, Marcus Magnor, Hans-Peter Seidel | ||
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| 3 | Spacetime Faces: High Resolution Capture for Modeling and Animation | ||
| 0 | Li Zhang, Noah Snavely, Brian Curless, Steven M. Seitz | ||
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| 1 | Automated Extraction and Parameterization of Motions in Large Data Sets | ||
| 0 | Lucas Kovar, Michael Gleicher | ||
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| 0 | Obscuring Length Changes During Animated Motion | ||
| 4 | Jason Harrison, Ronald A. Rensink, Michiel van de Panne | ||
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| 
 | Video-Based Rendering | ||
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| 5 | Video Tooning | ||
| 1 | Jue Wang, Yingqing Xu, Heung-Yeung Shum, Michael F. Cohen | ||
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| 5 | Keyframe-Based Tracking for Rotoscoping and Animation | ||
| 1 | Aseem Agarwala, Aaron Hertzmann, David H. Salesin, Steven M. Seitz | ||
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| 14 | Video Matching | ||
| 3 | Peter Sand, Seth Teller | ||
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| 1 | High-quality Video View Interpolation Using a Layered Representation | ||
| 1 | Charles Lawrence Zitnick, Sing Bing Kang, Matt Uyttendaele, Simon Winder, Richard Szeliski | ||
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| 
 | Interactive Modeling | ||
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| 0 | Interactive Modeling of Topologically Complex Geometric Detail | ||
| 1 | Jianbo Peng, Daniel Kristjansson, Denis Zorin | ||
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| 2 | Modeling by Example | ||
| 1 | Thomas Funkhouser, Michael Kazhdan, Philip Shilane, Patrick Min, William Kiefer, Ayellet Tal, Szymon Rusinkiewicz, David Dobkin | ||
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| 
 | Flash & Color | ||
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| 0 | Digital Photography with Flash and No-Flash Image Pairs | ||
| 1 | Georg Petschnigg, Maneesh Agrawala, Hugues Hoppe, Richard Szeliski, Michael F. Cohen, Kentaro Toyama | ||
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| 0 | Non-photorealistic Camera: Depth Edge Detection and Stylized Rendering using Multi-Flash Imaging | ||
| 2 | Ramesh Raskar, Kar-Han Tan, Rogerio Feris, Jingyi Yu, Matthew Turk | ||
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| 
 | Capture From Images | ||
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| 0 | Protected Interactive 3D Graphics Via Remote Rendering | ||
| 2 | David Koller, Michael Turitzin, Marc Levoy, Marco Tarini, Giuseppe Croccia, Paolo Cignoni, Roberto Scopigno | ||
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| 3 | Eyes for Relighting | ||
| 1 | Ko Nishino, Shree K. Nayar | ||
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| 0 | Capture of Hair Geometry From Multiple Images | ||
| 1 | Sylvain Paris, Hector Briceño, François Sillion | ||
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| 0 | Reconstruction and Interactive Rendering of Trees from Photographs | ||
| 5 | Alex Reche, Ignacio Martin, George Drettakis | ||
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| 
 | HDR and Perception | ||
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| 0 | High Dynamic Range Display Systems | ||
| 1 | Helge Seetzen, Wolfgang Heidrich, Wolfgang Stuerzlinger, Greg Ward, Lorne Whitehead, Matthew Trentacoste, Abhijeet Ghosh, Andrejs Vorozcovs | ||
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 | Large Meshes and GPU Programming | ||
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| 3 | Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids | ||
| 0 | Frank Losasso, Hugues Hoppe | ||
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 | Lightfield Acquisition & Display | ||
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| 1 | 3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes | ||
| 1 | Wojciech Matusik, Hanspeter Pfister | ||
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| 0 | Synthetic Aperture Confocal Imaging | ||
| 1 | Marc Levoy, Billy Chen, Vaibhav Vaish, Mark Horowitz, Ian McDowall, Mark Bolas | ||